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ManagementProduct LaunchGamingIntermediate2006

Nintendo: Wii — Gaming for Everyone

The challenge

The video game market in 1994 was dominated by Nintendo and Sega. Sony had never made a video game console. They were an electronics company. Nintendo had rejected Sony's proposal to build a CD-ROM add-on for their Super Nintendo, leading Sony to decide to compete directly.

The strategy

Sony positioned the PlayStation not as a toy for children (Nintendo's positioning) but as a sophisticated entertainment system for teenagers and young adults. They would attract third-party game developers with better hardware and more favorable royalty terms than Nintendo.

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Key lessons (preview)

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