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ManagementBrand PositioningFintechAdvanced2018

CRED: Premium Brand Without Revenue

The challenge

Slack started as an internal communication tool at a gaming company called Tiny Speck. When their game Glitch failed in 2012, CEO Stewart Butterfield realized their internal tool was more valuable than the game itself. Enterprise software was dominated by Microsoft and IBM.

The strategy

Slack's go-to-market strategy was bottom-up adoption — target individual teams and employees rather than IT departments. If teams loved it, they would pressure companies to buy it. This reversed the traditional top-down enterprise software sales model.

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Key lessons (preview)

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